In the Undersea Cave, the tridents point up, so rise all the way to the top to enter the Undersea Gorge. Get past the Heartless in the whirlpool grotto and follow the trident across the way, into the Undersea Cave. Here, enter the running current, but be ready to bear to the right at a fork in the path, where a trident points the way to the next passage. This is a big area, but again, just follow the tridents, which point around the right wall and then down to the entrance to the Calm Depths. The first points the way to the Undersea Valley area, where the main title for this area plays. As Ariel directs, follow the yellow tridents on the wall. Knock off all the Jellyfish and hit the big clam to let Sebastian and Flounder know everything's alright. Luckily, the lock-on does a lot of work for you here. The party gets some hands-on training in underwater combat, though, when the Heartless intrude. It's easy enough - just use the circle and square buttons to maneuver on the Z-axis, and use the analog stick to point the way as usual. However, it takes a little doing to figure out how to move in the three-dimensional underwater realm, so pay attention to Sebastian's brief tutorial on swimming. Thanks to Donald's magic, the crew is now transformed into forms suitable for underwater exploration. Full video walkthrough for Atlantica found
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